Wrapping up ZX Life with a cleaner final version and a look back.
ZX Life - Part 9: The Rest of the ZXing Owl
Wrapping up ZX Life with a cleaner final version and a look back.
Splitting ZX Life into cleaner grid and screen libraries.
Saving memory in ZX Life by packing grid data more tightly.
Revisiting ZX Life optimisation to prove the BASIC approach still works.
Why ZX Life moves from BASIC to C with z88dk.
Speeding up ZX Life with higher-level refactors and active-cell ideas.
Measuring where a ZX Spectrum Game of Life really spends its time.
Breaking down the first ZX Life version and refactoring it into shape.
Starting ZX Life with a BASIC-first take on Conway's Game of Life.